package org.drools.games.invaders;

import org.kie.api.definition.type.PropertyReactive;

@PropertyReactive
public class Unit {
    private int x;
    private int y;

    private int width;
    private int height;

    private int dx;
    private int dy;

    private int speed;

    public int getX() {
        return x;
    }

    public void setX(int x) {
        this.x = x;
    }

    public int getY() {
        return y;
    }

    public void setY(int y) {
        this.y = y;
    }

    public int getWidth() {
        return width;
    }

    public void setWidth(int width) {
        this.width = width;
    }

    public int getHeight() {
        return height;
    }

    public void setHeight(int height) {
        this.height = height;
    }

    public int getDx() {
        return dx;
    }

    public void setDx(int dx) {
        this.dx = dx;
    }

    public int getDy() {
        return dy;
    }

    public void setDy(int dy) {
        this.dy = dy;
    }

    public int getSpeed() {
        return speed;
    }

    public void setSpeed(int speed) {
        this.speed = speed;
    }
}
