<T> CLBuffer<T> |
CLBuffer.as(Class<T> newTargetType) |
CLBuffer<Byte> |
CLBuffer.asCLByteBuffer() |
CLBuffer<Character> |
CLBuffer.asCLCharBuffer() |
CLBuffer<Double> |
CLBuffer.asCLDoubleBuffer() |
CLBuffer<Float> |
CLBuffer.asCLFloatBuffer() |
CLBuffer<Integer> |
CLBuffer.asCLIntBuffer() |
CLBuffer<Long> |
CLBuffer.asCLLongBuffer() |
CLBuffer<Short> |
CLBuffer.asCLShortBuffer() |
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Class<T> elementClass,
long elementCount)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Pointer<T> data)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Pointer<T> data,
boolean copy)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
PointerIO<T> io,
long elementCount)
|
CLBuffer<Byte> |
CLContext.createBufferFromGLBuffer(CLMem.Usage usage,
int openGLBufferObject)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Buffer data,
boolean copy)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Pointer<Byte> data)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Pointer<Byte> data,
boolean copy)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
CharBuffer data,
boolean copy)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
Pointer<Character> data)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
Pointer<Character> data,
boolean copy)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
DoubleBuffer data,
boolean copy)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
Pointer<Double> data)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
Pointer<Double> data,
boolean copy)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
FloatBuffer data,
boolean copy)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
Pointer<Float> data)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
Pointer<Float> data,
boolean copy)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
IntBuffer data,
boolean copy)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
Pointer<Integer> data)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
Pointer<Integer> data,
boolean copy)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
LongBuffer data,
boolean copy)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
Pointer<Long> data)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
Pointer<Long> data,
boolean copy)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
Pointer<Short> data)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
Pointer<Short> data,
boolean copy)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
ShortBuffer data,
boolean copy)
|
CLBuffer<T> |
CLBuffer.createSubBuffer(CLMem.Usage usage,
long offset,
long length)
|
CLBuffer<T> |
CLBuffer.emptyClone(CLMem.Usage usage) |