<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Class<T> elementClass,
long elementCount)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Pointer<T> data)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
Pointer<T> data,
boolean copy)
|
<T> CLBuffer<T> |
CLContext.createBuffer(CLMem.Usage usage,
PointerIO<T> io,
long elementCount)
|
CLBuffer<Byte> |
CLContext.createBufferFromGLBuffer(CLMem.Usage usage,
int openGLBufferObject)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Buffer data,
boolean copy)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Pointer<Byte> data)
|
CLBuffer<Byte> |
CLContext.createByteBuffer(CLMem.Usage usage,
Pointer<Byte> data,
boolean copy)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
CharBuffer data,
boolean copy)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
Pointer<Character> data)
|
CLBuffer<Character> |
CLContext.createCharBuffer(CLMem.Usage usage,
Pointer<Character> data,
boolean copy)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
DoubleBuffer data,
boolean copy)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
Pointer<Double> data)
|
CLBuffer<Double> |
CLContext.createDoubleBuffer(CLMem.Usage usage,
Pointer<Double> data,
boolean copy)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
FloatBuffer data,
boolean copy)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
Pointer<Float> data)
|
CLBuffer<Float> |
CLContext.createFloatBuffer(CLMem.Usage usage,
Pointer<Float> data,
boolean copy)
|
CLImage2D |
CLContext.createImage2D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height)
|
CLImage2D |
CLContext.createImage2D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height,
long rowPitch)
|
CLImage2D |
CLContext.createImage2D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height,
long rowPitch,
Buffer buffer,
boolean copy)
|
CLImage2D |
CLContext.createImage2D(CLMem.Usage usage,
Image image,
boolean allowUnoptimizingDirectRead)
Create an ARGB input 2D image with the content provided
|
CLImage2D |
CLContext.createImage2DFromGLRenderBuffer(CLMem.Usage usage,
int openGLRenderBuffer)
|
CLImage2D |
CLContext.createImage2DFromGLTexture2D(CLMem.Usage usage,
CLContext.GLTextureTarget textureTarget,
int texture,
int mipLevel)
|
CLImage3D |
CLContext.createImage3D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height,
long depth)
|
CLImage3D |
CLContext.createImage3D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height,
long depth,
long rowPitch,
long slicePitch)
|
CLImage3D |
CLContext.createImage3D(CLMem.Usage usage,
CLImageFormat format,
long width,
long height,
long depth,
long rowPitch,
long slicePitch,
Buffer buffer,
boolean copy)
|
CLImage3D |
CLContext.createImage3DFromGLTexture3D(CLMem.Usage usage,
int texture,
int mipLevel)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
IntBuffer data,
boolean copy)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
Pointer<Integer> data)
|
CLBuffer<Integer> |
CLContext.createIntBuffer(CLMem.Usage usage,
Pointer<Integer> data,
boolean copy)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
LongBuffer data,
boolean copy)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
Pointer<Long> data)
|
CLBuffer<Long> |
CLContext.createLongBuffer(CLMem.Usage usage,
Pointer<Long> data,
boolean copy)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
long elementCount)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
Pointer<Short> data)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
Pointer<Short> data,
boolean copy)
|
CLBuffer<Short> |
CLContext.createShortBuffer(CLMem.Usage usage,
ShortBuffer data,
boolean copy)
|
CLBuffer<T> |
CLBuffer.createSubBuffer(CLMem.Usage usage,
long offset,
long length)
|
CLBuffer<T> |
CLBuffer.emptyClone(CLMem.Usage usage) |