class Depth extends AnyRef
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- new Depth()
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- final def ==(arg0: Any): Boolean
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- def add(lbl: Label): Unit
- def add(geomIndex: Int, posIndex: Int, location: Int): AnyVal
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- final def getClass(): Class[_ <: AnyRef]
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- def getDelta(geomIndex: Int): Int
- def getDepth(geomIndex: Int, posIndex: Int): Int
- def getLocation(geomIndex: Int, posIndex: Int): Int
- def hashCode(): Int
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- var i: Int
- final def isInstanceOf[T0]: Boolean
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- def isNull(geomIndex: Int, posIndex: Int): Boolean
- def isNull(geomIndex: Int): Boolean
- def isNull: Boolean
A Depth object is null (has never been initialized) if all depths are null.
- final def ne(arg0: AnyRef): Boolean
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- def normalize(): Unit
Normalize the depths for each geometry, if they are non-null.
Normalize the depths for each geometry, if they are non-null. A normalized depth has depth values in the set { 0, 1 }. Normalizing the depths involves reducing the depths by the same amount so that at least one of them is 0. If the remaining value is > 0, it is set to 1.
- final def notify(): Unit
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- final def notifyAll(): Unit
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- def setDepth(geomIndex: Int, posIndex: Int, depthValue: Int): Unit
- final def synchronized[T0](arg0: => T0): T0
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- def toString(): String
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- final def wait(): Unit
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- final def wait(arg0: Long, arg1: Int): Unit
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- final def wait(arg0: Long): Unit
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