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object BufferInputLineSimplifier

Simplifies a buffer input line to remove concavities with shallow depth.

The most important benefit of doing this is to reduce the number of points and the complexity of shape which will be buffered. It also reduces the risk of gores created by the quantized fillet arcs (although this issue should be eliminated in any case by the offset curve generation logic).

A key aspect of the simplification is that it affects inside (concave or inward) corners only. Convex (outward) corners are preserved, since they are required to ensure that the generated buffer curve lies at the correct distance from the input geometry.

Another important heuristic used is that the end segments of the input are never simplified. This ensures that the client buffer code is able to generate end caps faithfully.

No attempt is made to avoid self-intersections in the output. This is acceptable for use for generating a buffer offset curve, since the buffer algorithm is insensitive to invalid polygonal geometry. However, this means that this algorithm cannot be used as a general-purpose polygon simplification technique.

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  15. def simplify(inputLine: Array[Coordinate], distanceTol: Double): Array[Coordinate]

    Simplify the input coordinate list.

    Simplify the input coordinate list. If the distance tolerance is positive, concavities on the LEFT side of the line are simplified. If the supplied distance tolerance is negative, concavities on the RIGHT side of the line are simplified.

    inputLine

    the coordinate list to simplify

    distanceTol

    simplification distance tolerance to use return the simplified coordinate list

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