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public interface Solution<S extends Score>
A Solution represents a problem and a possible solution of that problem. A possible solution does not need to optimal or even feasible. A Solution does not even have to be initialized with a possible solution.
A Solution is mutable. Drools Planner will continuously modify the same solution for scalability reasons and clone it to recall the best solution.
| Method Summary | |
|---|---|
Solution<S> |
cloneSolution()
Called by the Solver when the solution needs to be cloned,
for example to store a clone of the current solution as the best solution. |
Collection<? extends Object> |
getProblemFacts()
Called by the Solver when the solution needs to be asserted into an empty WorkingMemory. |
S |
getScore()
Returns the Score of this Solution. |
void |
setScore(S score)
Called by the Solver when the Score of this Solution has been calculated. |
| Method Detail |
|---|
S getScore()
void setScore(S score)
Solver when the Score of this Solution has been calculated.
score - null if the Solution has changed and the new Score has not yet been recalculatedCollection<? extends Object> getProblemFacts()
Solver when the solution needs to be asserted into an empty WorkingMemory.
These facts can be used by the score rules.
Do not include the planning entities as facts: they are automatically inserted into the WorkingMemory
if and only if they are initialized. When they are initialized later, they are also automatically inserted.
Solution<S> cloneSolution()
Solver when the solution needs to be cloned,
for example to store a clone of the current solution as the best solution.
A clone must also shallow copy the score.
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