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## Chapter 5. Score calculation

## 5.1. Score terminology

### 5.1.1. What is a score?

Every initialized `Solution` has a score. That score is an objective way to compare 2 solutions: the solution with the higher score is better. The `Solver` aims to find the `Solution` with the highest `Score` of all possible solutions. The best solution is the `Solution` with the highest `Score` that `Solver` has encountered during solving, which might be the optimal solution.

Planner cannot automatically know which `Solution` is best for your business, so you need to tell it how to calculate the score of a given `Solution` according to your business needs. There are multiple score techniques that you can use and combine.

### 5.1.2. Positive and negative constraints

All score techniques are based on constraints. Such a constraint can be a simple pattern (such as Maximize the apple harvest in the solution) or a more complex pattern. a positive constraint is a constraint you're trying to maximize. A negative constraint is a constraint you're trying to minimize.

Notice in the image above, that the optimal solution always has the highest score, regardless if the constraints are positive or negative.

Most planning problems have only negative constraints and therefore have a negative score. In that case, the score is usually the sum of the weight of the negative constraints being broken, with a perfect score of 0. This explains why the score of a solution of 4 queens is the negative (and not the positive!) of the number of queen couples which can attack each other.

Negative and positive constraints can be combined, even in the same score level.

## Note

Don't presume your business knows all its score constraints in advance. Expect score constraints to be added or changed after the first releases.

When a constraint activates (because the negative constraint is broken or the positive constraint is fulfilled) on a certain planning entity set, it is called a constraint occurrence.

### 5.1.3. Score constraint weighting

Not all score constraints are equally important. If breaking one constraint is equally bad as breaking another constraint x times, then those 2 constraints have a different weight (but they are in the same score level). For example in vehicle routing, you can make 2 "unhappy driver" constraint occurrences count as much as 1 "fuel tank usage" constraint occurrence:

Score weighting is often used in use cases where you can put a price tag on everything. In that case, the positive constraints maximize revenue and the negative constraints minimize expenses: together they maximize profit. Alternatively, score weighting is also often used to create social fairness. For example: nurses that request a free day on New Year's eve pay a higher weight than on a normal day.

The weight of a constraint occurrence can be dynamically based on the planning entities involved. For example in cloud balance: the weight of the soft constraint occurrence for an active `Computer` is the `cost` of that `Computer`.

### 5.1.4. Score level

Sometimes a score constraint outranks another score constraint, no matter how many times the other is broken. In that case, those score constraints are in different levels. For example: a nurse cannot do 2 shifts at the same time (due to the constraints of physical reality), this outranks nurse happiness constraints.

Most use cases have only 2 score levels: hard and soft. When comparing 2 scores, they are compared lexicographically: the first score level gets compared first. If those differ, the others score levels are ignored. For example: a score that breaks 0 hard constraints and 1000000 soft constraints is better than a score that breaks 1 hard constraint and 0 soft constraints.

Score levels often employ score weighting per level. In such case, the hard constraint level usually makes the solution feasible and the soft constraint level maximizes profit by weighting the constraints on price.

## Note

Your business will probably tell you that your hard constraints all have the same weight, because they cannot be broken (so their weight does not matter). This is not true and it could create a score trap. For example in cloud balance: if a `Computer` has 7 CPU too little for its `Process`es, then it must be weighted 7 times as much as if it had only 1 CPU too little. This way, there is an incentive to move a `Process` with 6 CPU or less away from that Computer.

3 or more score levels is supported. For example: a company might decide that profit outranks employee satisfaction (or visa versa), while both are outranked by the constraints of physical reality.

### 5.1.5. Pareto scoring (AKA multi-objective optimization scoring)

Far less common is the use case of pareto optimization, which is also known under the more confusing term multi-objective optimization. In pareto scoring, score constraints are in the same score level, yet they are not weighted against each other. When 2 scores are compared, each of the score constraints are compared individually and the score with the most dominating score constraints wins. Pareto scoring can even be combined with score levels and score constraint weighting.

Consider this example with positive constraints, where we want to get the most apples and oranges. Since it's impossible to compare apples and oranges, we can't weight them against each other. Yet, despite that we can't compare them, we can state that 2 apples are better then 1 apple. Similarly, we can state that 2 apples and 1 orange are better than just 1 orange. So despite our inability to compare some Scores conclusively (at which point we declare them equal), we can find a set of optimal scores. Those are called pareto optimal.

Scores are considered equal far more often. It's left up to a human to choose the better out of a set of best solutions (with equal scores) found by Planner. In the example above, the user must choose between solution A (3 apples and 1 orange) and solution B (1 apples and 6 oranges). It's guaranteed that Planner has not found another solution which has more apples or more oranges or even a better combination of both (such as 2 apples and 3 oranges).

To implement pareto scoring in Planner, implement a custom `ScoreDefinition` and `Score`. Future versions will provide out-of-the-box support.

## Note

A pareto `Score`'s method `compareTo` is not transitive because it does a pareto comparison. For example: 2 apples is greater than 1 apple. 1 apples is equal to 1 orange. Yet, 2 apples are not greater than 1 orange (but actually equal). Pareto comparison violates the contract of the interface `java.lang.Comparable`'s method `compareTo`, but Planner's systems are pareto comparison safe, unless explicitly stated otherwise in this documentation.

### 5.1.6. The `Score` interface

A score is represented by the `Score` interface, which naturally extends `Comparable`:

    public interface Score<...> extends Comparable<...> {

        ...

    }

The `Score` implementation to use depends on your use case. Your score might not efficiently fit in a single `double` value. Planner has several build-in Score implementations, but you can implement a custom Score too. Most use cases will just use the build-in `HardAndSoftScore`.

The `Score` implementation (for example `DefaultHardAndSoftScore`) must be the same throughout a `Solver` runtime. The `Score` implementation is configured in the solver configuration as a ScoreDefinition:

      <scoreDirectorFactory>

        <scoreDefinitionType>HARD_AND_SOFT</scoreDefinitionType>

        ...

      </scoreDirectorFactory>

Based on your score constraints and score level requirements, you'll choose a certain `ScoreDefinition`:

## 5.2. Choose a Score definition

### 5.2.1. SimpleScore

The `SimpleScoreDefinition` defines the `Score` as a `SimpleScore` which has a single `int` value, for example `-123`. It has a single score level.

      <scoreDirectorFactory>

        <scoreDefinitionType>SIMPLE</scoreDefinitionType>

        ...

      </scoreDirectorFactory>

Variants:

- `SimpleDoubleScore`: Uses a `double` value instead of an `int` value. Configure it with `scoreDefinitionType` `SIMPLE_DOUBLE`.

### 5.2.2. HardAndSoftScore (recommended)

The `HardAndSoftScoreDefinition` defines the `Score` as a `HardAndSoftScore` which has a hard `int` value and a soft `int` value, for example `-123hard/-456soft`. It has 2 score levels (hard and soft).

      <scoreDirectorFactory>

        <scoreDefinitionType>HARD_AND_SOFT</scoreDefinitionType>

        ...

      </scoreDirectorFactory>

Variants:

- `HardAndSoftLongScore`: Uses `long` values instead of `int` values. Configure it with `scoreDefinitionType` `HARD_AND_SOFT_LONG`.

### 5.2.3. Implementing a custom Score

The `ScoreDefinition` interface defines the score representation.

To implement a custom Score, you'll also need to implement a custom `ScoreDefinition`. Extend `AbstractScoreDefinition` (preferable by copy pasting `HardAndSoftScoreDefinition` or `SimpleScoreDefinition`) and start from there.

Then hook you custom `ScoreDefinition` in your `SolverConfig.xml`:

      <scoreDirectorFactory>

        <scoreDefinitionClass>org.drools.planner.examples.my.score.definition.MyScoreDefinition</scoreDefinitionClass>

        ...

      </scoreDirectorFactory>

## 5.3. Calculate the `Score`

### 5.3.1. Score calculation types

There are several ways to calculate the `Score` of a `Solution`:

- Simple Java score calculation: implement a single Java method

- Incremental Java score calculation: implement multiple Java methods

- Drools score calculation: implement score rules

Every score calculation type can use any Score definition. For example, simple score calculation can output a `HardAndSoftScore`.

All score calculation types are Object Orientated and can reuse existing Java code.

### 5.3.2. Simple Java score calculation

A simple way to implement your score calculation in Java.

- Advantages:

  - Plain old Java: no learning curve

  - Opportunity to delegate score calculation to an existing code base or legacy system

- Disadvantages:

  - Slower and less scalable

    - Because there is no incremental score calculation

Just implement one method of the interface `SimpleScoreCalculator`:

    public interface SimpleScoreCalculator<Sol extends Solution> {

        Score calculateScore(Sol solution);

    }

For example in n queens:

    public class NQueensSimpleScoreCalculator implements SimpleScoreCalculator<NQueens> {

        public SimpleScore calculateScore(NQueens nQueens) {

            int n = nQueens.getN();

            List<Queen> queenList = nQueens.getQueenList();

            int score = 0;

            for (int i = 0; i < n; i++) {

                for (int j = i + 1; j < n; j++) {

                    Queen leftQueen = queenList.get(i);

                    Queen rightQueen = queenList.get(j);

                    if (leftQueen.getRow() != null && rightQueen.getRow() != null) {

                        if (leftQueen.getRowIndex() == rightQueen.getRowIndex()) {

                            score--;

                        }

                        if (leftQueen.getAscendingDiagonalIndex() == rightQueen.getAscendingDiagonalIndex()) {

                            score--;

                        }

                        if (leftQueen.getDescendingDiagonalIndex() == rightQueen.getDescendingDiagonalIndex()) {

                            score--;

                        }

                    }

                }

            }

            return DefaultSimpleScore.valueOf(score);

        }

    }

Configure it in your solver configuration:

      <scoreDirectorFactory>

        <scoreDefinitionType>...</scoreDefinitionType>

        <simpleScoreCalculatorClass>org.drools.planner.examples.nqueens.solver.score.NQueensSimpleScoreCalculator</simpleScoreCalculatorClass>

      </scoreDirectorFactory>

Alternatively, build a `SimpleScoreCalculator` instance at runtime and set it with the programmatic API:

        solverFactory.getSolverConfig().getScoreDirectorFactoryConfig.setSimpleScoreCalculator(simpleScoreCalculator);

### 5.3.3. Incremental Java score calculation

A way to implement your score calculation incrementally in Java.

- Advantages:

  - Very fast and scalable

    - Currently the fastest if implemented correctly

- Disadvantages:

  - Hard to write

    - A scalable implementation heavily uses maps, indexes, ... (things the Drools rule engine can do for you)

    - You have to learn, design, write and improve all these performance optimizations yourself

  - Hard to read

    - Regular score constraint changes can lead to a high maintenance cost

Implement all the methods of the interface `IncrementalScoreCalculator` and extend the class `AbstractIncrementalScoreCalculator`:

    public interface IncrementalScoreCalculator<Sol extends Solution> {

        void resetWorkingSolution(Sol workingSolution);

        void beforeEntityAdded(Object entity);

        void afterEntityAdded(Object entity);

        void beforeAllVariablesChanged(Object entity);

        void afterAllVariablesChanged(Object entity);

        void beforeVariableChanged(Object entity, String variableName);

        void afterVariableChanged(Object entity, String variableName);

        void beforeEntityRemoved(Object entity);

        void afterEntityRemoved(Object entity);

        Score calculateScore();

    }

For example in n queens:

    public class NQueensAdvancedIncrementalScoreCalculator extends AbstractIncrementalScoreCalculator<NQueens> {

        private Map<Integer, List<Queen>> rowIndexMap;

        private Map<Integer, List<Queen>> ascendingDiagonalIndexMap;

        private Map<Integer, List<Queen>> descendingDiagonalIndexMap;

        private int score;

        public void resetWorkingSolution(NQueens nQueens) {

            int n = nQueens.getN();

            rowIndexMap = new HashMap<Integer, List<Queen>>(n);

            ascendingDiagonalIndexMap = new HashMap<Integer, List<Queen>>(n * 2);

            descendingDiagonalIndexMap = new HashMap<Integer, List<Queen>>(n * 2);

            for (int i = 0; i < n; i++) {

                rowIndexMap.put(i, new ArrayList<Queen>(n));

                ascendingDiagonalIndexMap.put(i, new ArrayList<Queen>(n));

                descendingDiagonalIndexMap.put(i, new ArrayList<Queen>(n));

                if (i != 0) {

                    ascendingDiagonalIndexMap.put(n - 1 + i, new ArrayList<Queen>(n));

                    descendingDiagonalIndexMap.put((-i), new ArrayList<Queen>(n));

                }

            }

            score = 0;

            for (Queen queen : nQueens.getQueenList()) {

                insert(queen);

            }

        }

        public void beforeEntityAdded(Object entity) {

            // Do nothing

        }

        public void afterEntityAdded(Object entity) {

            insert((Queen) entity);

        }

        public void beforeAllVariablesChanged(Object entity) {

            retract((Queen) entity);

        }

        public void afterAllVariablesChanged(Object entity) {

            insert((Queen) entity);

        }

        public void beforeVariableChanged(Object entity, String variableName) {

            retract((Queen) entity);

        }

        public void afterVariableChanged(Object entity, String variableName) {

            insert((Queen) entity);

        }

        public void beforeEntityRemoved(Object entity) {

            retract((Queen) entity);

        }

        public void afterEntityRemoved(Object entity) {

            // Do nothing

        }

        private void insert(Queen queen) {

            Row row = queen.getRow();

            if (row != null) {

                int rowIndex = queen.getRowIndex();

                List<Queen> rowIndexList = rowIndexMap.get(rowIndex);

                score -= rowIndexList.size();

                rowIndexList.add(queen);

                List<Queen> ascendingDiagonalIndexList = ascendingDiagonalIndexMap.get(queen.getAscendingDiagonalIndex());

                score -= ascendingDiagonalIndexList.size();

                ascendingDiagonalIndexList.add(queen);

                List<Queen> descendingDiagonalIndexList = descendingDiagonalIndexMap.get(queen.getDescendingDiagonalIndex());

                score -= descendingDiagonalIndexList.size();

                descendingDiagonalIndexList.add(queen);

            }

        }

        private void retract(Queen queen) {

            Row row = queen.getRow();

            if (row != null) {

                List<Queen> rowIndexList = rowIndexMap.get(queen.getRowIndex());

                rowIndexList.remove(queen);

                score += rowIndexList.size();

                List<Queen> ascendingDiagonalIndexList = ascendingDiagonalIndexMap.get(queen.getAscendingDiagonalIndex());

                ascendingDiagonalIndexList.remove(queen);

                score += ascendingDiagonalIndexList.size();

                List<Queen> descendingDiagonalIndexList = descendingDiagonalIndexMap.get(queen.getDescendingDiagonalIndex());

                descendingDiagonalIndexList.remove(queen);

                score += descendingDiagonalIndexList.size();

            }

        }

        public SimpleScore calculateScore() {

            return DefaultSimpleScore.valueOf(score);

        }

    }

Configure it in your solver configuration:

      <scoreDirectorFactory>

        <scoreDefinitionType>...</scoreDefinitionType>

        <incrementalScoreCalculatorClass>org.drools.planner.examples.nqueens.solver.score.NQueensAdvancedIncrementalScoreCalculator</incrementalScoreCalculatorClass>

      </scoreDirectorFactory>

Optionally, to get better output when the `IncrementalScoreCalculator` is corrupted in `environmentMode` `DEBUG` or `TRACE`, you can overwrite the method `buildScoreCorruptionAnalysis` from `AbstractIncrementalScoreCalculator`.

### 5.3.4. Drools score calculation

#### 5.3.4.1. Overview

Implement your score calculation using the Drools rule engine. Every score constraint is written as one or more score rules.

- Advantages:

  - Incremental score calculation for free

    - Because most DRL syntax uses forward chaining, it does incremental calculation without any extra code

  - Score constraints are isolated as separate rules

    - Easy to add or edit existing score rules

  - Flexibility to augment your score constraints by

    - Defining them in decision tables

      - Excel (XLS) spreadsheet

      - Guvnor WebUI

    - Translate them into natural language with DSL

    - Store and release in the Guvnor repository

  - Performance optimizations in future versions for free

    - In every release, the Drools rule engine tends to become faster.

- Disadvantages:

  - DRL learning curve

  - Usage of DRL

    - Polyglot fear can prohibit the use of a new language such as DRL in some organizations

#### 5.3.4.2. Drools score rules configuration

There are several ways to define where your score rules live.

##### 5.3.4.2.1. A scoreDrl resource on the classpath

This is the easy way: the score rule live in a DRL file which is a resource on the classpath. Just add your score rules `*.drl` file in the solver configuration:

      <scoreDirectorFactory>

        <scoreDefinitionType>...</scoreDefinitionType>

        <scoreDrl>/org/drools/planner/examples/nqueens/solver/nQueensScoreRules.drl</scoreDrl>

      </scoreDirectorFactory>

You can add multiple `<scoreDrl>` entries if needed, but normally you'll define all your score rules in 1 file.

##### 5.3.4.2.2. A RuleBase (possibly defined by Guvnor)

If you prefer to build the `RuleBase` yourself or if you're combining Planner with Guvnor, you can set the `RuleBase` on the `SolverFactory` before building the `Solver`:

        solverFactory.getSolverConfig().getScoreDirectorFactoryConfig.setRuleBase(ruleBase);

#### 5.3.4.3. Implementing a score rule

Here's an example of a score constraint implemented as a score rule in a DRL file:

    rule "multipleQueensHorizontal"
        when
            $q1 : Queen($id : id, $y : y);
            $q2 : Queen(id > $id, y == $y);
        then
            insertLogical(new UnweightedConstraintOccurrence("multipleQueensHorizontal", $q1, $q2));
    end

This score rule will fire once for every 2 queens with the same `y`. The `(id > $id)` condition is needed to assure that for 2 queens A and B, it can only fire for (A, B) and not for (B, A), (A, A) or (B, B). Let's take a closer look at this score rule on this solution of 4 queens:

In this solution the multipleQueensHorizontal score rule will fire for 6 queen couples: (A, B), (A, C), (A, D), (B, C), (B, D) and (C, D). Because none of the queens are on the same vertical or diagonal line, this solution will have a score of `-6`. An optimal solution of 4 queens has a score of `0`.

## Note

Notice that every score rule will relate to at least 1 planning entity class (directly or indirectly though a logically inserted fact).

This is normal: it would be a waste of time to write a score rule that only relates to problem facts, as the consequence will never change during planning, no matter what the possible solution.

#### 5.3.4.4. Aggregating the score rules into the `Score`

A `ScoreHolder` instance is asserted into the `WorkingMemory` as a global called `scoreHolder`. Your score rules need to (directly or indirectly) update that instance. Usually you'll make a single rule as an aggregation of the other rules to update the score:

    global SimpleScoreHolder scoreHolder;

    rule "multipleQueensHorizontal"
        when
            $q1 : Queen($id : id, $y : y);
            $q2 : Queen(id > $id, y == $y);
        then
            insertLogical(new UnweightedConstraintOccurrence("multipleQueensHorizontal", $q1, $q2));
    end

    // multipleQueensVertical is obsolete because it is always 0

    rule "multipleQueensAscendingDiagonal"
        when
            $q1 : Queen($id : id, $ascendingD : ascendingD);
            $q2 : Queen(id > $id, ascendingD == $ascendingD);
        then
            insertLogical(new UnweightedConstraintOccurrence("multipleQueensAscendingDiagonal", $q1, $q2));
    end

    rule "multipleQueensDescendingDiagonal"
        when
            $q1 : Queen($id : id, $descendingD : descendingD);
            $q2 : Queen(id > $id, descendingD == $descendingD);
        then
            insertLogical(new UnweightedConstraintOccurrence("multipleQueensDescendingDiagonal", $q1, $q2));
    end

    rule "hardConstraintsBroken"
        when
            $occurrenceCount : Number() from accumulate(
                $unweightedConstraintOccurrence : UnweightedConstraintOccurrence(),
                count($unweightedConstraintOccurrence)
            );
        then
            scoreHolder.setScore(- $occurrenceCount.intValue());
    end

Most use cases will also weigh their constraints differently, by multiplying the count of each score rule with its weight.

Here's an example from CurriculumCourse, where assigning a `Lecture` to a `Room` which is missing 2 seats is weighted equally bad as having 1 isolated `Lecture` in a `Curriculum`:

    // RoomCapacity: For each lecture, the number of students that attend the course must be less or equal
    // than the number of seats of all the rooms that host its lectures.
    // Each student above the capacity counts as 1 point of penalty.
    rule "roomCapacity"
        when
            ...
        then
            insertLogical(new IntConstraintOccurrence("roomCapacity", ConstraintType.NEGATIVE_SOFT,
                    ($studentSize - $capacity),
                    ...));
    end

    // CurriculumCompactness: Lectures belonging to a curriculum should be adjacent
    // to each other (i.e., in consecutive periods).
    // For a given curriculum we account for a violation every time there is one lecture not adjacent
    // to any other lecture within the same day.
    // Each isolated lecture in a curriculum counts as 2 points of penalty.
    rule "curriculumCompactness"
        when
            ...
        then
            insertLogical(new IntConstraintOccurrence("curriculumCompactness", ConstraintType.NEGATIVE_SOFT,
                    2,
                    ...));
    end

    // Accumulate soft constraints
    rule "softConstraintsBroken"
            salience -1 // Do the other rules first (optional, for performance)
        when
            $softTotal : Number() from accumulate(
                IntConstraintOccurrence(constraintType == ConstraintType.NEGATIVE_SOFT, $weight : weight),
                sum($weight)
            )
        then
            scoreHolder.setSoftConstraintsBroken($softTotal.intValue());
    end

### 5.3.5. Detecting invalid scores

Put the `environmentMode` in `TRACE` (or `DEBUG`) to detect corruption in the incremental score calculation. On the difference between `TRACE` and `DEBUG`, see the section about `environmentMode`. However, that will not detect if your score calculator implements your score constraints as your business actually desires.

A piece of incremental score calculator code can be difficult to write and to review. You can assert its correctness by using a different implementation (for example a `SimpleScoreCalculator`) to do the assertions trigged by the `environmentMode`. Just configure it as `assertionScoreDirectorFactory`:

      <environmentMode>DEBUG</environmentMode>

      ...

      <scoreDirectorFactory>

        <scoreDefinitionType>...</scoreDefinitionType>

        <scoreDrl>/org/drools/planner/examples/nqueens/solver/nQueensScoreRules.drl</scoreDrl>

        <assertionScoreDirectorFactory>

          <scoreDefinitionType>...</scoreDefinitionType>

          <simpleScoreCalculatorClass>org.drools.planner.examples.nqueens.solver.score.NQueensSimpleScoreCalculator</simpleScoreCalculatorClass>

        </assertionScoreDirectorFactory>

      </scoreDirectorFactory>

## 5.4. Score calculation performance tricks

### 5.4.1. Overview

The `Solver` will normally spend most of its execution time running the score calculation (which is called in its deepest loops). Faster score calculation will return the same solution in less time with the same algorithm, which normally means a better solution in equal time.

### 5.4.2. Average calculation count per second

After solving a problem, the `Solver` will log the average calculation count per second. This is a good measurement of Score calculation performance, despite that it is affected by non score calculation execution time. It depends on the problem scale of the problem dataset. Normally, even for high scale problems, it is higher than `1000`, except when you're using `SimpleScoreCalculator`.

## Important

When improving your score calculation, focus on maximizing the average calculation count per second, instead of maximizing the best score. A big improvement in score calculation can sometimes yield little or no best score improvement, for example when the algorithm is stuck in a local or global optima. If you're watching the calculation count instead, score calculation improvements are far more visible.

Furthermore, watching the calculation count, allows you to remove or add score constraints, and still compare it with the original calculation count. Comparing the best score with the original would be wrong, because it's comparing apples and oranges.

### 5.4.3. Incremental score calculation (with delta's)

When a `Solution` changes, incremental score calculation (AKA delta based score calculation), will calculate the delta with the previous state to find the new `Score`, instead of recalculating the entire score on every solution evaluation.

For example, if a single queen A moves from row `1` to `2`, it won't bother to check if queen B and C can attack each other, since neither of them changed.

Figure 5.1. Incremental score calculation for the 4 queens puzzle

This is a huge performance and scalability gain. Drools score calculation gives you this huge scalability gain without forcing you to write a complicated incremental score calculation algorithm. Just let the Drools rule engine do the hard work.

Notice that the speedup is relative to the size of your planning problem (your n), making incremental score calculation far more scalable.

### 5.4.4. Caching

Do not call remote services in your score calculation (except if you're bridging `SimpleScoreCalculator` to a legacy system). The network latency will kill your score calculation performance. Cache the results of those remote services if possible.

If some parts of a constraint can be calculated once, when the `Solver` starts, and never change during solving, then turn them into cached problem facts.

### 5.4.5. Unused constraint

If you know a certain constraint can never be broken, don't bother writing a score constraint for it. For example in n queens, the score calculation doesn't check if multiple queens occupy the same column, because a `Queen`'s `column` never changes and every `Solution` starts with each `Queen` on a different `column`.

## Note

Don't go overboard with this. If some datasets don't use a specific constraint but others do, just return out of the constraint as soon as you can. There is no need to dynamically change your score calculation based on the dataset.

### 5.4.6. Build-in hard constraint

Instead of implementing a hard constraint, you can sometimes make it build-in too. For example: If `Course` A should never be assigned to `Room` X, but it uses ValueRange from Solution, the `Solver` will often try to assign it to `Room` X too (only to find out that it breaks a hard constraint). Use filtered selection to define that Course A should only be assigned a `Room` other than X.

This tends to give a good performance gain, not just because the score calculation is faster, but mainly because most optimization algorithms will spend less time evaluating unfeasible solutions.

## Note

Don't go overboard with this. Many optimization algorithms rely on the freedom to break hard constraints when changing planning entities, to get out of local optima. There is a real risk of trading short term benefits for long term harm.

### 5.4.7. Other performance tricks

- Verify that your score calculation happens in the correct `Number` type. If you're making the sum of `int` values, don't let Drools sum it in a `double` which takes longer.

- For optimal performance, always use server mode (`java -server`). We have seen performance increases of 50% by turning on server mode.

- For optimal performance, use at least java 1.6. We have seen performance increases of 30% by switching from java 1.5 to 1.6.

- Always remember that premature optimization is the root of all evil. Make sure your design is flexible enough to allow configuration based tweaking.

### 5.4.8. Score trap

Be watchful for score traps. A score trap is a state in which several moves need to be done to resolve or lower the weight of a single constraint occurrence. Some examples of score traps:

- If you need 2 doctors at each table, but you're only moving 1 doctor at a time, then the solver has no incentive to move a doctor to a table with no doctors. Punish a table with no doctors more then a table with only 1 doctor in your score function.

- If you only add the table as a cause of the ConstraintOccurrence and forget the jobType (which is doctor or politician), then the solver has no incentive to move a doctor to table which is short of a doctor and a politician.

### 5.4.9. stepLimit benchmark

Not all score constraints have the same performance cost. Sometimes 1 score constraint can kill the score calculation performance outright. Use the benchmarker to do a 1 minute run and check what happens to the average calculation count per second if you comment out all but 1 of the score constraints.

## 5.5. Reusing the score calculation outside the Solver

Other parts of your application, for example your webUI, might need to calculate the score too. Do that by reusing the `ScoreDirectorFactory` of the `Solver` to build a separate `ScoreDirector` for that webUI:

    ScoreDirectorFactory scoreDirectorFactory = solver.getScoreDirectorFactory();

    ScoreDirector guiScoreDirector = scoreDirectorFactory.buildScoreDirector();

Then use it when you need to calculate the `Score` of a `Solution`:

    guiScoreDirector.setWorkingSolution(solution);

    Score score = guiScoreDirector.calculateScore();

Currently it's not officially supported to get the specific constraint occurrences, to explain in the GUI what entities are causing which part of the `Score`. But if you're using the `DroolsScoreDirector`, it's possible to extract it. See the examples.

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