Serialized Form


Package org.jboss.seam.config.examples.princessrescue

Class org.jboss.seam.config.examples.princessrescue.GameManager extends Object implements Serializable

Serialized Fields

allRooms

javax.enterprise.inject.Instance<T> allRooms

gameMessage

GameMessage gameMessage

startRoom

GameRoom startRoom

currentRoom

GameRoom currentRoom

emptyRoomShootMessage

String emptyRoomShootMessage

startMessage

String startMessage

gameOver

boolean gameOver

Class org.jboss.seam.config.examples.princessrescue.GameMessage extends Object implements Serializable

Serialized Fields

builder

StringBuilder builder

Class org.jboss.seam.config.examples.princessrescue.GameRoom extends Object implements Serializable

Serialized Fields

message

String message
message that is displayed when the player enters the room.


adjacentMessage

String adjacentMessage
message that is displayed when the player is adjacent to the room


shootEffect

ShootEffect shootEffect
What happens if an arrow is fired into the room


shootMessage

String shootMessage
Message that is displayed when the arrow hits something, even if it is just annoyed


killedRoomMessage

String killedRoomMessage
Message that is display when a player enters a room that has something they just shot.


monsterKilled

boolean monsterKilled
if the monster in the room has been killed.


roomType

RoomType roomType
what happens when the player enters the room. There is no difference between dying and winning, only a different message is displayed


north

GameRoom north

south

GameRoom south

east

GameRoom east

west

GameRoom west



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